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Maplestory Witch Malady Event

 
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Rshop2018



Joined: 29 Jun 2018
Posts: 10

PostPosted: Thu Nov 08, 2018 9:28 pm    Post subject: Maplestory Witch Malady Event Reply with quote

Witch Malady's dialog Maplestory M Mesos is long and dull. Items can only be purchased one, and can only be cooked one by one. Cooking one item means going through 5 or 6 dialogue boxes (and choosing an option in each, so that you can't even spam the NPC Chat key). And you need to cook up a dozen intermediate items before you can produce a single Stew, which is pretty much the only among Malady's concoctions that is still helpful.

The process is long and it is painful and it gives an advantage to people that would like to break the rules and macro the procedure in their keyboards or controllers.

I feel that collecting the required materials is already tedious enough, so the crafting process can be streamlined without creating the whole event a "freebie."

The simplest fix is to add a "how many do you want to buy/make?" Question to Malady's dialog before she chooses your items and provides you your benefit and exp. She'll have to check that you have sufficient materials, and that you have enough space in your inventory for the rewards, until she performs the trade.

The cooler fix would be to change Malady to utilize the crafting system, very similar to Beefy's Kitchen. Give her a Sack (store NPC for purchasing things with Dark Tokens) along with a Cauldron (crafting NPC for cooking items based on her own recipes), and the built-in functionality of these kinds of NPCs will care for the amount issue. The only tricky bit is that some of her items could be crafted two distinct manners. I'm not certain whether the crafting system can handle two recipes that yield the exact same item. Additionally, using this system will not give exp (but may provide Diligence exp).Reboot Update Preview

Happy Holidays Cheap Maplestory Mesos ! Join us for one of our biggest upgrades, which provides you with a completely new world to play! Return to MapleStory's RPG roots in Reboot, where it is possible to fight tough monsters and make all of your items through hard work. We are also making sweeping changes to the skills of every job so as to enhance the efficiency of their tasks in relation to one another. Several new systems are coming online--including a way to examine your damage output and battle effectiveness, fresh Hyper Stat Points to boost your stats as you gain amounts beyond Lv. 140, and Transfer Hammer, which allows you to transfer certain enhancements and info from one thing to a greater level item. And it is not December without Happyville! Your favorite holiday events are coming, along with a couple of fresh ones.
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