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eas. It is usually called for reasons of judgment or coordin

 
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tujue
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PostPosted: Wed Oct 10, 2018 1:51 am    Post subject: eas. It is usually called for reasons of judgment or coordin Reply with quote

This is an introduction to a world of incredibly fun games played with dice. No Cheap Philip Rivers Jersey , I am not going to teach you how to gamble. Rather, I am going to show you how just 2 to 8 dice can allow you to play a number of sports. In this first installment I am going to teach you about playing the college version of "Dice Football". This is probably the simplest of all my dice sports games that I'll reveal in later articles. Anyway, in all dice football games you will need two dice, notebook paper and a pen or pencil.

The first thing you'll need to do is draw a two inch horizontal rectangle on the paper encompassing three lines. I prefer college ruled notebook paper because the lines already create a smaller natural VisitorHome team's divider for the rectangle you draw. Next break your rectangle into quarters-just like in the box scores you see in the newspaper. You can write in any two college teams that you want to see play or just stick with the homevisitor set-up.

Once you've got your box score set up you can begin the game. The top team always goes first. Both teams will get five rolls of the two dice. You always allow the two teams to make their rolls (5) in the quarter all at once. In simpler terms, the visitor team rolls two dice five times. Then the home team does the same. You do this for each quarter of the game.

Scoring occurs when the two dice hit "doubles". That is a touchdown and it's worth six points. For the extra point you would roll just one dice. If the dice is anything other than a "one", the extra point is good. Should you roll a one then the extra point was missed and you'll have to settle on just six points for that one particular roll. Remember, you get five rolls of two dice per quarter per team.

Field goals can be attempted whenever one roll of dice results in a total of either a ten (4 & 6) or eleven (5&6). At that point you roll one dice to see if the field goal is good. When you attempt a field goal and you roll a one, two or three, the field goal is good. Roll a four, five or six and that means you missed...bummer.

This is an example of how the game can break down. The visitor team rolls the dice three times before a pair of twos result...Touchdown! The visitor rolls one dice and it results in a four...extra point is good-seven points total. The visitor makes their fifth roll and nails an eleven. A field goal attempt! He rolls a two which means that the field goal is good. The total score for the visitor in the first quarter is ten points. They got seven for the TD and the extra point plus the three points for the field goal.

The home team rolls twice before rolling a ten. He rolls a five on his field goal attempt which means he missed. Then he rolls doubles on both of his last two rolls, making the extra point both times. His final score in the first quarter is a fourteen. Thus the home team leads the game after the first quarter 14 to 10.

Keep rolling until the end of four quarters. If the score ends in a tie just alternate one roll of two dice between the two teams until someone scores. In the next article I'll teach you about dice pro football which is a little more complicated. Till then, keep on rolling.
When was the last time you heard anyone come up with a radically new and unconventional idea in an old-style conference or committee meeting? I can't remember one. Conferences are supposed to stimulate thought, but, as we all know, they usually stifle it.

You know the saying, "A camel is an animal which looks like it was made by a committee." Committee meetings in almost every case are the place for compromise, diplomacy, or careful one-upmanship. The members spend ten minutes analyzing the problem, fifty minutes arguing about it.

There are good reasons why the conference or committee usually breaks down. Generally the man running it is the boss. He knows it, and you know it. He is judging you. Your promotion, pay raise, or even your security depends in part on the showing you make in conference. One doesn't dare to do anything daring, does one? At least, not unless it is well calculated. Spontaneity is decidedly not cricket. Yet spontaneous ideas are usually the ones which make a difference.

Then there is nothing democratic about committee meetings. Ideas can't be discussed openly in a dictatorship. In the usual conference the ideas of the boss carry more weight than anyone else. He has his prejudices, and his preferences are well known. It's easy to step on the toes of other committee members too; to seem to hint that Joe's project is bogging down, or that Pete really should have come up with your idea. It's better to shut up than to start a feud.

Most of us are oh so very civilized in committee, and therefore the meeting deteriorates into a sort of hen session in which everyone praises everyone else while trying to get the knife between his neighbor's ribs, quickly and deeply. First, "That's a real great idea, Joe, you can sure come up with them." And then the lunge, "Remember old zipper shoe promotion?" The company lost $876,000,000 on that one, and good old Joe was responsible.

Then, of course, there are the feuds. Committee members often take to the battle lines ready to take pot shots as soon as anyone has a new idea. If not on principle, then certainly for sport. It's easy to be clever when negative, and after all, if you didn't get money for your spring promotion, why should Pete get his?

There are many more solid reasons why the conference rarely produces new ideas. It is usually called for reasons of judgment or coordination. The atmosphere is judicial. Company policy, finances and other such essentially negative matters are of prime concern. Often they should be, but add to this man's natural tendency to turn down ideas, and you get the usual negative conference.

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